Thursday, July 16, 2020

3 WAYS TO LOWER STAGE NOISE.

In many churches, the sound coming from the stage is louder than the house mix…and this is a problem. You will never experience a quality mix if stage noise is out of control.
There are three main causes of excessive stage noise:
1. Uncontrolled acoustic drums
2. Guitar amps
3. Loud stage monitors
Good news is, there are simple ways to fix these problems so you can achieve balance between stage noise and your house mix.

Acoustic Drums
When the acoustical energy coming from the drums is too much, you need some type of shield and sound absorption around the drums. You don’t need complete isolation, as some would believe. A five-foot drum shield with sound absorption panels behind the drums will make a world of difference.
Keep in mind, a drum shield alone is not going to help much. Without sound absorption panels behind the drums, a drum shield will just cause the sound to bounce around before reaching the listener at about the same intensity.
You also need to communicate with the drummer if they are playing too loud. I know, this is a hard thing to get across to a drummer that loves to beat the heck out of the drums, but keep at it. Find ways to help them realize that the drums actually sound better when control is used.
Important side note: Drums should always be mic’d, even if you are in a small room. There is no other way to get a full sound out of the kick, toms and snare. Learn how to mic and mix drums here.
An alternate way to make drums quieter is to use different sticks. Learn more here.

Guitar Amps
Guitar amps should be fully isolated. There really isn’t a benefit to hearing direct sound from the amp in the audience. There are several ways to take care of this:
1. Put the amp in another room or closet aimed into sound absorption panels
2. Build an isolation cabinet
Keep in mind; this will not do you any good unless you are using in-ear monitors. Otherwise, you will be running the guitar through monitor wedges and recreating the noise.

Stage Monitor Wedges
I know some people are going to put up a fight. But it’s worth the fight.
And you know what? The people that fight you the hardest will likely end up liking the in-ear monitors a few months down the line.
You see, there is no other way to get control of the massive stage volume that comes as a result of your musicians needing to ‘hear themselves’.
Switching to in-ear monitors doesn’t have to break the bank. I have a post on how you can do it pretty inexpensively:
Switching to In-Ear Monitors on a Budget

SOUND CHECK GUIDE.


Step 1: Check Gain Levels
Develop a standard for setting gain and then check it at the beginning of every rehearsal especially on guitars and new musicians/vocalists. There’s a good chance amp and pedal
Settings are not exactly in the same place as last time.
For help with gain, see this post: How to Set the Gain on Your Mixer

Step 2: Set the Monitors
If you do not have the technology that allows band members to adjust their own monitors, the
Next step is to set monitor mixes. Before taking orders from each band member on what they
Want, have the band play through an entire song. While the band is playing, put on headphones
And listen to each monitor mix, making adjustments to give them a nice, even mix. Of course, if
It is a vocal monitor, have the vocals a bit louder than the instruments and vice versa.
Once this is done, ask if anyone needs changes and adjust accordingly. But, don’t let band
Members abuse this privilege or way too much time will be spent on monitor mixes.

Step 3: Set the Main Mix
At first, I like to start with the faders all the way down. Then, as the band is playing, use the
following sequence to get a solid mix.
1. Bring up the kick drum and bass guitar until you have a nice solid foundation with plenty
Of energy in the room.
2. Bring up the guitars and keyboards to the appropriate place for the song. At this point,
The sound should fill the room.
3. Bring up the snare drum until you feel its energy and punch. Then, mix in the toms and
Overhead microphones to complete the drum mix.
4. Mix in the background vocals so that they blend in with the instruments.
5. Bring up the lead vocal until it sits right at the top of the mix.
collaborateworship.com

Step 4: Set it and Leave It (just kidding)
So, you achieved a great mix – awesome! You can just set it and leave it, right? Wrong. Every
Song should have a different sound. One song may have a prominent electric guitar while the
Next may have a prominent keyboard part instead.
A good sound tech listens to each song several times through so they understand how it should
be mixed. Here are some things to listen for:

● What is the lead instrument? Electric guitar, acoustic guitar, keyboard or synth?
● Where do the other instruments fit in the mix? Are they audible or so blended you can’t
even pick them out?
● Where are the background vocals? Are they right under the lead vocal or mixed in with
The instruments?

Bonus: Improve Your EQ Skills
Understanding how to use EQ is one of the best ways to take your mix to the next level. Here is
a great place to get started:
The Most Important EQ Techniques for Church Sound (collaborateworship.com/eq)
collaborateworship.com

Sunday, July 12, 2020

Live Sound Mixing

Live sound mixing 
Live sound mixing is the blending of multiple sound sources by an audio engineer using a mixing console or software. Sounds that are mixed include those from instruments and voices which are picked up by microphones(for drum kit, lead vocals and acoustic instruments like piano or saxophone and pickups for instruments such as electric bass) and pre-recorded material, such as songs on CD or a digital audio player. Individual sources are typically equalised to adjust the bass and treble response and routed to effect processors to ultimately be amplified and reproduced via a loudspeaker system.[1] The live sound engineer listens and balances the various audio sources in a way that best suits the needs of the event.

Becoming a better audio engineer

20 Steps to Becoming a Better Audio Engineer

 

better-recording-engineer

Here are ten crucial things to keep in mind if you’re interested in improving your audio engineering skills.

  1. Learn about the gear you need.
  2. Know how to use microphones.
  3. Be aware of your surroundings.
  4. Avoid digital recording mistakes.
  5. Learn to understand the frequency spectrum.
  6. Learn to record vocals.
  7. Know how to get a great guitar sound.
  8. Create a massive acoustic guitar sound.
  9. Get a great drum sound.
  10. Learn how to find the ‘sweet spot’
  11. Know when to edit.
  12. Learn how to plan a mix.
  13. Learn to use compression.
  14. Learn how to use reverb.
  15. Know how to mix drums.
  16. Learn how to mix the kick drum and the bass together.
  17. Learn to process vocals with effects.
  18. Protect your ears. They are your most valuable asset.
  19. Always strive to improve your mixes.
  20. Learn to use the multiband compressor in mastering.
  21. Learn how to EQ like the pro’s.

Monday, May 11, 2020

HOW TO SET GAIN LEVELS IN LIVE SOUND – THREE METHODS

Friday, January 31, 2020

The Essential Guide to the Basics of Live Sound 2.0

Now that we've cleared all that stuff from our previous article outta the way let's see the gadgets, components, features on them and how they flow through each other to give you the sound you hear...

Let's roll


                            MIXING CONSOLE

The mixer is your home base. It’s where all of your inputs (mics, instruments, FX, etc) are controlled, processed and routed to the appropriate outputs. Every console is different, but they all serve the same function.

Most consoles have 8-32 channels, a few subgroups, stereo “main” outputs and multiple “aux” outputs for stage monitors and outboard effects.

Generally, analog consoles are outfitted with semi-parametric EQs on every channel, and outboard processors are used for dynamics and effects processing (gates, comps, reverbs, delays, etc).

Author’s Note: For contrast, most modern digital consoles feature fully parametric EQ, gates and compressors on every channel, in addition to multiple effects processors.

After signal processing, all channels are eventually routed to the stereo main outputs and sent to the PA system for the crowd to enjoy, but first, you need to connect the console to the speakers.


                       GRAPHIC EQUALIZER

Console Main Outputs > Graphic EQs

Graphic EQs (GEQs) are used to correct the frequency response of a speaker.

Connect the main outputs of your console to a GEQ and use it to “tune the room” or correct problem frequencies caused by standing waves in the room.

Connect each of your aux outputs to a GEQ before sending signal to the stage and use it to “ring out” the monitors or eliminate frequencies that are likely to cause feedback.

(More on this in How to Tune a PA System for Live Sound)

*Note: Most digital desks include digital GEQs for all Main and Aux outputs. Everything is done internally on the desk so there’s no need for outboard gear.


                               CROSSOVER

Console Main Outputs > Graphic EQs > Crossover

Crossovers are devices that split your signal in two — low frequencies go to the subs and everything else goes to the mains.

Plug the main outputs of your console into the GEQ, then into the inputs of the crossover. Set the frequency at which you’d like to split the signals, then connect the “low” outputs to the power amps for the subs and the “high” outputs to the power amps for the mains.

Some crossovers include 3-way splitting for low, mid and high speakers, but these are for more advanced systems typically only found in venues where they were professionally installed.

*Author’s Note: Active speakers have built-in crossovers, so there’s no need for an outboard unit.


                     POWER AMPLIFIER
Console Main Outputs > Graphic EQs > Crossover > Power Amps

Power amps have one job: they supply power to passive speakers. There’s nothing fancy about them — the only control is volume output. Many engineers choose to run their power amps at full blast, although if not properly gain staged it could lead to a low signal to noise ratio.

Power amps are vitally important to your PA system. Using the wrong power amp could cause your speakers to blow, the amp to catch fire or both.

In order to properly pair speakers and power amps, you need to know the following:

Power Amp Impedance

Power Amp Power

Speaker Impedance

Speaker Power
(will be discussed In coming articles)

Ohms are a measurement of resistance and they tell us how resistant the power amps and speakers are to electricity. The most important thing is that the speakers and the power amps have the same ohm rating.

Power is measured in watts and sometimes referred to as program, continuous or RMS power rating. You need to use an amp that is 50% more powerful than your speakers.

For instance, if you’re using two 8 ohm, 1000 watt speakers, you’ll need two 8 ohm, 1500 watt power amps, or a single 8 ohm, 2-channel 3000 watt power amp.

After connecting your crossover outputs to the power amps, finish the chain by connecting the power amps to the speakers.

*Author’s Note: Active speakers have built-in power amps, so there’s no need for outboard units.

                              MAIN SPEAKER

Console Main Outputs > Graphic EQs > Crossover > Power Amps > Main Speakers

The speakers are the very end of your signal chain — the last stop before all this electricity turns back into music.

Speakers come in two basic types: active and passive.

Active speakers are powered. There’s a power amp built into the unit and all you need to do is plug the IEC cable into the wall to turn them on. These are more common in smaller, portable systems.

To connect active speakers to your console, simply run an XLR or TRS cable from the main outputs on the console to the inputs on the speakers.

Passive speakers are unpowered. They require you to buy and connect an external power amp to turn them on. These are more common in larger permanent installations.

To connect passive speakers to your console, run an XLR from their main outputs of the console to the inputs on your power amps, then connect the outputs of the power amps to the inputs of the speakers using TS or Speakon cables.

Remember, each speaker should be paired with a GEQ and an appropriately matched power amp.

                               SUBWOOFER


Console Main Outputs > Graphic EQs > Crossover > Power Amps > Subwoofers

Many systems include multiple subwoofers for extra low end reinforcement.

If only two active subwoofers are used, you can simply route the main outputs of your console to the inputs of the subwoofers. Then, use the “thru” outputs to connect the subwoofers to your active “tops” using XLRs.

Active subwoofers include built-in “crossovers”, which are devices that split your signal in two — low frequencies go to the subwoofers and everything else goes to the mains.

If passive speakers are being used, you’ll have to purchase an outboard crossover, which works the same way the ones on active subs do.

Occasionally, more than 2 subwoofers are required for a gig, in which case, you’ll need to use a speaker management system. These usually include lots of DSP (digital signal processors) like EQ, compression, limiting and stereo imaging: but most importantly, they allow you to split a stereo signal to eight or more outputs, which gives you the freedom to include multiple subs.

                                 MONITORS

Console Aux Outputs > Graphic EQs > Power Amps > Monitors

Last but not least, now that you have the PA system up and running, it’s time to connect the stage monitors so the band can hear themselves.

Stage monitors are connected essentially the same way the mains are connected, only using the aux outputs instead of the main outputs.

Each stage monitor will need it’s own graphic EQ and aux send. Start at the console, and connect the aux outputs to the GEQs using XLR or TRS cables. Then, connect the GEQs to the power amps using XLRs or TRS cables, and finally connect the power amps to the monitors using TS or Speakon cables.

*Note: Active monitors have built-in power amps, so there’s no need for outboard units.

Boot Up Procedures

Now that you’ve got everything connected, you need to turn everything on. Always start at the beginning of the signal chain — the console. Then, simply follow the chain down the line.

Boot up the GEQs next, followed by the crossover and any additional processing. Finally, turn on the speakers/power amps last, otherwise you’ll get a nasty pop in the system when you turn on whatever missing component is behind the speakers.

Channel Strips

Analog consoles can be really intimidating. Some of them have 32 channels, dozens of knobs and more LED lights than your average Christmas tree. The important thing to remember is that if you can understand how one channel strip works, you can understand how roughly 80% of the console works.

Aside from the center, or “master” section, the rest of the console operates exactly the same as channel 1. If you’re used to mixing in a DAW you’ll be pleased to find out the channel strips are laid out almost the same way on an analog console, and while every console is a little bit different, they all work essentially the same way.

Preamp / Gain

It all starts with the input of the preamp. Whether you’re plugging mics directly into the back of the board or using a “stage snake” to feed the signals from the stage, the first step is amplifying the mic using the gain knob on the preamp.

So… while we’re on the subject, what exactly is gain? First of all, let’s talk about what gain isn’t.

Gain ≠ Volume

If you want to increase the volume of a signal, you should reach for the channel fader, not the gain knob.

Gain can be thought of as mic sensitivity. It increases the intensity of what the microphone can “hear”, and is used to dial in the appropriate intensity of each instrument.

Too much gain and the signal can clip and distort. Too little gain and the signal feels weak and noisy.

To set the gain for a channel, have the musician start playing their instrument, and with the channel fader down, slowly turn up the gain knob until you hit the console’s “sweet spot.”

Every desk is different, but this is usually where the signal turns from green to yellow or orange. Just make sure you keep it out of the red!

After setting the levels on the preamp, slowly bring up the channel fader until the instrument is at the appropriate volume.

*Note: The preamp is also home to the phantom power (+48v) switch, and the phase flip switch.

Inserts

From here, the signal typically travels through the “insert” section, where you can connect outboard processors (like gates and compressors) before running through the EQ section. Many analog consoles have a pre/post button that allows you to move the insert point before or after the EQ.

On most large format consoles, channels have a 1/4″ “insert send” output to send the signal to the processor and a 1/4” “insert return” input to return the processed signal.

Some more compact consoles use a single 1/4” “y-cable” insert point, which has three ends: one that plugs into the insert point on the back of the console, one that plugs into the input of the processor (send) and one that plugs into the output of the processor (return).

EQ

Up next is the EQ section. Most analog consoles are outfitted with a four band semi-parametric EQ, which sounds intimidating but isn’t, really.

Typically, you’ll have a fixed low band and high band, with adjustable gain and frequencies. Occasionally they’ll feature a button to switch between a shelf and bell shape.

Next, you’ll have bell-shaped low-mid and high-mid bands, with fully adjustable gain, frequency and Q (bandwidth) parameters.

Finally, there’s usually a fixed high-pass filter switch set to a specific slope and frequency (usually around 80 Hz).

Aux Sends

Next, your signal runs through the Aux Send section. Most analog consoles have 4 or more aux sends, which can be used to duplicate signals and route them to one of two places: stage monitors, or FX processors (like reverb or delay).

To send a signal to an Aux Send, simply find the Aux Send section of the desired channel, and turn up the send to the corresponding Aux.

Of course, you’ll have to make sure the Aux Outputs on the back of the board are connected to the correct stage monitors and/or FX processors.

Remember, when using outboard FX processors, you can send a signal from the Aux Sends, but if you actually want to hear the effect you need to return itas well. Most consoles have dedicated Stereo Aux Returns specifically for FX, although literally any channel input will do.

There’s also an “Aux Master” section in the center portion of the console, which has a master volume control for each Aux Send, just in case you have the balance just right but need a little more or less volume overall. Make sure it’s turned up (typically to unity) or you won’t be sending any signal!

Pan Knob, Fader and Routing Buttons

Up next is the pan pot, the volume fader and the routing assignment buttons.

Aside from panning stereo signals left and right, there’s not a lot of use for panning in live sound. Sure, some engineers choose to tilt their toms a little this way or move a keyboard over there to get it out of the way in a busy mix, but overall most signals are panned in the center.

Panning makes sense when everyone is wearing headphones, but when everyone in the room has a different place in the stereo spectrum it starts to cause more problems than it’s worth.

The next piece of the channel strip is the fader. Get to know how the fader feels under your fingers. Become onewith the fader.

From there, you need to tell the signal where to go. Analog consoles usually have a few buttons (M, 1+2, 3+4, etc) directly next to each fader that allow you to send the signal to the mains and/or one or more subgroups.

Often times, engineers use channel strips to process individual signals and use subgroups to balance the mix. Think about it; what are you going to do, pull up eight mics simultaneously during the drum solo?

By routing similar signals to subgroups (like drums, bass, guitars, vocals, etc), you can balance levels by controlling multiple mics at once, leaving your other hand free to mix effects, run lights, or fight off the droves of groupies that are always fighting to hang out with the sound engineer.

Board Mix

While every engineer does things a little bit differently, here’s an example of what a typical 16-channel board mix might look like, including common microphone options, inserts, and aux sends.

For demonstration purposes, let’s assume you’re working with a 5-piece rock band: drums, bass, 2 guitars, keyboards and 4 vocals.

There are 4 stage monitors: stage left, center stage, stage right and upstage (next to the drummer). They’re connected to Auxes 1-4, respectively.

You also have 2 FX processors: one for reverb and one for delay. The reverb unit is connected to Aux 5 and the delay unit is connected to Aux 6.

This template won’t work for every band, but use it as a starting point or a reference guide when setting up and you should be prepared for most gigs.

Now that you’ve got PA set up, it’s time for load-in, soundcheck and show time right? Wrong! We still gat some breaking down to do.

Stay sound.

Thursday, January 30, 2020

The Essential Guide to the Basics of Live Sound By Darin Aaron Mu.

     OK, this is gonna be fun, let's start like this…

The differences between studio engineering and live sound are like the differences between reality shows and real life.

One is manufactured. It’s designed to be as appealing as possible and there’s little concern for realism. The other is about experiencing something in the moment and reacting to situations in real time. They both have their ups and downs (*wink wink*), and while they may seem essentially the same, we all know there’s a world of difference.

What I’m trying to say here, is just because you know your way around logic, Ableton, pro tools, FL studio etc doesn’t mean you’re qualified to run a live show. It’s equal parts signal flow, miking technique, ear training, problem-solving, psychology, yelling and good customer service is key.😁 We're gonna start with a word many newbies to sound hardly use or even understand (just a brush up before the main stuff) called "signal flow"

Let’s take it from the top.

                                SIGNAL FLOW

The most important skill you can have as a live sound engineer is a solid understanding of signal flow. Without it, there’s no music, and you’re not much of an engineer at all, actually.

You need to know where the signal is coming from, where it needs to go and how to get it there at all times. In order to do that, you need to know how all the pieces of the PA system work together.

For the purposes of this article, we’re going to use a passive analog PA system to run front of house and monitors, in order to demonstrate how everything works in full detail, stay hooked for more to come...

Stay Sound.