Thursday, July 16, 2020

SIGNAL FLOW

SIGNAL FLOW

Input transducers

 
Audio engineers use a range of microphones for different live sound applications.
 
Cardioid mics are widely used in live sound, because their "apple-shaped" pickup pattern rejects sounds from the sides and rear of the mic, making it more resistant to unwanted feedback "howls".
Many types of input transducers can be found in a sound reinforcement system, with microphones being the most commonly used input device. Microphones can be classified according to their method of transduction, polar pattern or their functional application. Most microphones used in sound reinforcement are either dynamic or condenser microphones. One type of directional microphone, called cardioid mics, are widely used in live sound, because they reduce pickup from the side and rear, helping to avoid unwanted feedback from the stage monitor system.
Microphones used for sound reinforcement are positioned and mounted in many ways, including base-weighted upright stands, podium mounts, tie-clips, instrument mounts, and headset mounts. Microphones on stands are also placed in front of instrument amplifiers to pick up the sound. Headset mounted and tie-clip mounted microphones are often used with wireless transmission to allow performers or speakers to move freely. 
Other types of input transducers include magnetic pickups used in electric guitars and electric basses, contact microphones used on stringed instruments, and pianos and phonograph pickups (cartridges) used in record players. Electronic instruments such as synthesizers can have their output signal routed directly to the mixing console. A DI unit may be necessary to adapt some of these sources to the inputs of the console.

Wireless
Wireless systems are typically used for electric guitar, bass, handheld microphones and in-ear monitor systems. This lets performers move about the stage during the show or even go out into the audience without the worry of tripping over or disconnecting cables.

Mixing consoles
 
Mixing consoles are the heart of a sound reinforcement system. This is where the sound engineer can adjust the volume and tone of each input, whether it is a vocalist's microphone or the signal from an electric bass, and mix, equalize and add effects to these sound sources. Doing the mixing for a live show requires a mix of technical and artistic skills. A sound engineer needs to have an expert knowledge of speaker and amplifier set-up, effects units and other technologies and a good "ear" for what the music should sound like in order to create a good mix.
Multiple consoles can be used for different purposes in a single sound reinforcement system. The front of house (FOH) mixing console is typically located where the operator can see the action on stage and hear what the audience hears. For broadcast and recording applications, the mixing console may be placed within an enclosed booth or outside in an OB van. Large music productions often use a separate stage monitor mixing console which is dedicated to creating mixes for the performers' on-stage. These consoles are typically placed at the side of the stage so that the operator can communicate with the performers on stage. 
Signal processors
Small PA systems for venues such as bars and clubs are now available with features that were formerly only available on professional-level equipment, such as digital reverb effects, graphic equalizers, and, in some models, feedback prevention circuits which electronically sense and prevent audio feedback it becomes a problem. Digital effects units may offer multiple pre-set and variable reverb, echo and related effects. Digital loudspeaker management systems offer sound engineers digital delay (to ensure speakers are in sync with each other), limiting, crossover functions, EQ filters, compression and other functions in a single rack-mountable unit. In previous decades, sound engineers typically had to transport a substantial number of rack-mounted analog effects unit devices to accomplish these tasks.
Equalizers
 
Graphic equalizer
Equalizers are electronic devices that allow audio engineers to control the tone and frequencies of the sound in a channel, group (e.g., all the mics on a drum kit) or an entire stage's mix. The bass and treble controls on a home stereo are a simple type of equalizer. Equalizers exist in professional sound reinforcement systems in three forms: shelving equalizers (typically for a whole range of bass and treble frequencies), graphic equalizers and parametric equalizers. Graphic equalizers have faders (vertical slide controls) which together resemble a frequency response curve plotted on a graph. The faders can be used to boost or cut specific frequency bands.
Using equalizers on frequencies that are too weak such as a singer with modest projection in their lower register can be boosted. Frequencies which are too loud, such as a "boomy" sounding bass drum, or an overly resonant dreadnought guitar can be cut. Sound reinforcement systems typically use graphic equalizers with one-third octave frequency centers. These are typically used to equalize output signals going to the main loudspeaker system or the monitor speakers on stage. Parametric equalizers are often built into each channel in mixing consoles, typically for the mid-range frequencies. They are also available as separate rack-mount units which can be connected to a mixing board. Parametric equalizers typically use knobs and sometimes buttons. The audio engineer can select which frequency band to cut or boost, and then use additional knobs to adjust how much to cut or boost this frequency range. Parametric equalizers first became popular in the 1970s and have remained the program equalizer of choice for many engineers since then.
A high-pass (low-cut) and/or low-pass (high-cut) filter may also be included on equalizers or audio consoles. High-pass and low-pass filters restrict a given channel's bandwidth extremes. Cutting very low frequency sound signals (termed infrasonic, or subsonic) reduces the waste of amplifier power which does not produce audible sound and which moreover can be hard on the low-range speakers. A low-pass filter to cut ultrasonic energy is useful to prevent interference from radio frequencies, lighting control, or digital circuitry creeping into the power amplifiers. Such filters are often paired with graphic and parametric equalizers to give the audio engineer full control of the frequency range. High-pass filters and low-pass filters used together function as a band-pass filter, eliminating undesirable frequencies both above and below the auditory spectrum. A band-stop filter, does the opposite. It allows all frequencies to pass except for one band in the middle. A feedback suppressor, using a microprocessor, automatically detects the onset of feedback and applies a narrow band-stop filter (a notch filter) at specific frequency or frequencies pertaining to the feedback.

Compressors
A rack of electronic audio compressors

Dynamic range compression is designed to help the audio engineer to manage the dynamic range of audio signals. Prior to the invention of automatic compressors, audio engineers accomplished the same goal by "riding the faders", listening carefully to the mix and lowering the faders of any singer or instrument which was getting too loud. A compressor accomplishes this by reducing the gain of a signal that is above a defined level (the threshold) by a defined amount determined by the ratio setting. Most compressors available are designed to allow the operator to select a ratio within a range typically between 1:1 and 20:1, with some allowing settings of up to ∞:1. A compressor with high compression ratio is typically referred to as a limiter. The speed that the compressor adjusts the gain of the signal (attack and release) is typically adjustable as is the final output or make-up gain of the device.
Compressor applications vary widely. Some applications use limiters for component protection and gain structure control. Artistic signal manipulation using a compressor is a subjective technique widely utilized by mix engineers to improve clarity or to creatively alter the signal in relation to the program material. An example of artistic compression is the typical heavy compression used on the various components of a modern rock drum kit. The drums are processed to be perceived as sounding more punchy and full.
 

Noise gates
A noise gate mutes signals below a set threshold level. A noise gate's function is in, a sense, opposite to that of a compressor. Noise gates are useful for microphones which will pick up noise that is not relevant to the program, such as the hum of a miked electric guitar amplifier or the rustling of papers on a minister's lectern. Noise gates are also used to process the microphones placed near the drums of a drum kit in many hard rock and metal bands. Without a noise gate, the microphone for a specific instrument such as the floor tom will also pick up signals from nearby drums or cymbals. With a noise gate, the threshold of sensitivity for each microphone on the drum kit can be set so that only the direct strike and subsequent decay of the drum will be heard, not the nearby sounds.

Effects
Reverberation and delay effects are widely used in sound reinforcement systems to enhance the sound of the mix and create a desired artistic effect. Reverb and delay add a sense of spaciousness to the sound, imitating the sound of a singing voice or instrument in a large, reverberant hall. Many mixing boards designed for live sound include on-board reverb effects. Modulation effects such as Flanger, phaser, and chorus are also applied to some instruments. An exciter, such as a "Harmony" or "Octave" effect, "livens up" the sound of audio signals by applying dynamic equalization, phase manipulation and adding artificially synthesized harmonic frequencies.
The appropriate type, variation, and level of effects are quite subjective and are often collectively determined by a production's audio engineer, artists, bandleader, music producer, or musical director. Reverb, for example, can give the effect of signal being present in anything from a small room to a massive hall, or even in a space that does not exist in the physical world. The use of reverb often goes unnoticed by the audience, as it often sounds more natural than if the signal was left "dry" (without effects).  The use of effects in the reproduction of 2010-era pop music is often in an attempt to mimic the sound of the studio version of the artist's music in a live concert setting. For example, an audio engineer may use an Auto Tune effect to produce unusual vocal sound effects that a singer used on their recordings.

Feedback suppressor
A feedback suppressor detects unwanted audio feedback and suppresses it, typically by automatically inserting a notch filter into the signal path of the system, which prevents feedback "howls" from occurring. Audio feedback can create unwanted loud, screaming noises which are disruptive to the performance, and which can damage performers' and audience members' ears and speakers. Audio feedback from microphones occurs when a microphone "hears" the sound it is picking up through the monitor speakers or the main speakers. While microphone audio feedback is almost universally regarded as a negative phenomenon, in hard rock and heavy metal music, electric guitarists purposely create guitar feedback to create unique, sustained sounds with their guitar and guitar amplifier. This type of feedback is sought out by guitarists, so the sound engineer does not try to prevent it.

Power amplifiers
 
A power amplifier is an electronic device which uses electrical power and circuitry to boost a low-voltage level signal (e.g., the signal from a vocalist's mic) and provides enough electrical power to drive a loudspeaker and produce sound. All speakers, including headphones, require power amplification. Most professional audio amplifiers also provide protection from clipped (overloaded) signals, as a power amplifier pushed into clipping can damage or destroy speakers. Amplifiers also typically provide protection against short circuits across the output, and excessive temperature (e.g., overheating). A limiter is often used to protect loudspeakers and amplifiers from power amp clipping.
Audio engineers select amplifiers that provide enough headroom. "Headroom" refers to the amount by which the signal-handling capabilities of an audio system exceed a designated nominal level.  Headroom can be thought of as a safety zone allowing transient audio peaks to exceed the nominal level without damaging the system or the audio signal, e.g., via clipping. Standards bodies differ in their recommendations for nominal level and headroom. When an audio engineer has selected an amplifier (or amplifiers) with enough headroom, this also helps to ensure that the signal will remain clean and undistorted.
Like most sound reinforcement equipment products, professional amplifiers are typically designed to be mounted within standard 19-inch racks. Rack-mounted amps are typically housed in road cases, sturdy plastic protective boxes which prevent damage to the equipment during transportation. Active loudspeakers have internally mounted amplifiers that have been selected by the manufacturer to be a good amplifier for use with the given loudspeaker. Some active loudspeakers also have equalization, crossover and mixing circuitry built in.
Since amplifiers can generate a significant amount of heat, thermal dissipation is an important factor for operators to consider when mounting amplifiers into equipment racks. Many power amplifiers feature internal fans to draw air across their heat sinks. The heat sinks can become clogged with dust, which can adversely affect the cooling capabilities of the amplifier.
In the 1970s and 1980s, most PAs employed heavy Class AB amplifiers. In the late 1990s, power amplifiers in PA applications became lighter, smaller, more powerful, and more efficient, with the increasing use of switching power supplies and Class D amplifiers, which offered significant weight- and space-savings as well as increased efficiency. Often installed in railroad stations, stadia, and airports, Class D amplifiers can run with minimal additional cooling and with higher rack densities, compared to older amplifiers.
Digital loudspeaker management systems (DLMS) that combine digital crossover functions, compression, limiting, and other features in a single unit have become popular since their introduction.  They are used to process the mix from the mixing console and route it to the various amplifiers. Systems may include several loudspeakers, each with its own output optimized for a specific range of frequencies (i.e. bass, midrange, and treble). Bi-amplification, tri-amplification, or quad-amplification of a sound reinforcement system with the aid of a DLMS results in a more efficient use of amplifier power by sending each amplifier only the frequencies appropriate for its respective loudspeaker. Most DLMS units that are designed for use by non-professionals have calibration and testing functions such as a pink noise generator coupled with a real-time analyzer to allow automated room equalization.

Main loudspeakers
 
A simple and inexpensive PA loudspeaker may have a single full-range loudspeaker driver, housed in a suitable enclosure. More elaborate, professional-caliber sound reinforcement loudspeakers may incorporate separate drivers to produce low, middle, and high frequency sounds. A crossover network routes the different frequencies to the appropriate drivers. In the 1960s, horn loaded theater loudspeakers and PA speakers were almost always "columns" of multiple drivers mounted in a vertical line within a tall enclosure. The 1970s to early 1980s was a period of innovation in loudspeaker design with many sound reinforcement companies designing their own speakers. The basic designs were based on commonly known designs and the speaker components were commercial speakers.
The areas of innovation were in cabinet design, durability, ease of packing and transport, and ease of setup. This period also saw the introduction of the hanging or "flying" of main loudspeakers at large concerts. During the 1980s the large speaker manufacturers started producing standard products using the innovations of the 1970s. These were mostly smaller two way systems with 12", 15" or double 15" woofers and a high frequency driver attached to a high frequency horn. The 1980s also saw the start of loudspeaker companies focused on the sound reinforcement market. The 1990s saw the introduction of Line arrays, where long vertical arrays of loudspeakers with a smaller cabinet are used to increase efficiency and provide even dispersion and frequency response. This period also saw the introduction of inexpensive molded plastic speaker enclosures mounted on tripod stands. Many feature built-in power amplifiers which made them practical for non-professionals to set up and operate successfully. The sound quality available from these simple 'powered speakers' varies widely depending on the implementation.

How Do Power Amplifiers Work


Amps or amplifiers are one of the four main components to a church audio system or any live sound production. The purpose of amplifiers is to take the weak, powerless signals, generated from the soundboard, process them and then add electrical signals to power the speakers. Proper care will ensure the best working amps; with minimal signal loss and quality signals sent to the mains.

WHERE SHOULD AMPLIFIERS BE PLACED?

The amplifier is generally the final step before the signal gets converted to into sound. It is important that these amplifiers be placed in a dry, cool environment. The amplifiers should never be touched, unplugged or altered in any way if you are unqualified, or untrained to do so. For security, and safety, I recommend securing your amps in some sort of rack mount solution where the cables are organized well, and out of the way. 


Most churches have their system set up and calibrated with the appropriate amp levels, so generally you shouldn’t have to change anything on them once your system is installed. Air flow is important as well, as some churches situate their amps in a closet, with poor or no ventilation. This is bad for a few reasons. Firstly, it is a fire hazard if a stack of amps are operating on top of one another without any air flow. Secondly, the initial processing of the amps are normally equipped with over heating sensors that when over heated, will shut down. Be careful of this because older amplifiers may not have this function. Make sure after all the services or when the amps aren’t in use, that you turn them off.

HOW SHOULD THEY BE HOOKED UP?


Like everything else in audio, it is important that you don’t lose signal quality. Generally speaking you want to keep your amps as close to the speakers as you can. A common problem with audio occurs when the power amplifiers are too far away from the speakers, venues will lose a lot of sound quality with longer cables. The shorter your cables, the better your sound will be. There are two types of cables that are commonly used to transfer the powered signal from your amp to your speakers; speakon cables, and quarter inch cables. Either cable will work fine, but you want to make sure that the cable is shielded and that it is rated for the same wattage/voltage as the amount of power you are sending through it. Do not under any circumstance use unshielded instruments to connect your power amp to your speakers, you will damage your amp, the cable, and the speaker. Below is a little table to guide you in your calculations and choice of cable.

Words Of Caution

Make sure that you carefully examine the power rating of your amplifier and your speakers. If you amp is either over or underpowered it will result in damage to the amp, and to the speaker. Make sure that you consult an audio specialist when making your final purchase, we will trash that more when we dive into ohms and watts calculations.

Cost

Audio amplifiers can have a wide range of prices; usually starting from around $350-$900 and upwards. It is important that you have great quality amplifiers for your church; you do not want unreliable amps powering expensive speakers.

Conclusion

Amplifiers are defiantly important because of their responsibility in the reproduction of your audio signals. Make sure that your amplifiers are properly taken care of and placed in an appropriate location. This will ensure the quality of sound and the life of your amps with regards to your whole PA system.

Stay sound.

Different Types of Soundboards

There are different types of soundboards available on the market for purchasing. All of them have pretty much the same function of mixing sound, but many of them operate in different ways. The three main types of mixers are; powered mixers, analog mixers and digital mixers. The right type of mixer must be considered before upgrading or purchasing your church’s soundboard.


ANALOG MIXERS
The most common type of soundboard used in live applications, like in church worship, is the analog mixer. Analog mixers are typically un-powered boards, mainly just used to mix signals. They do not have a self-powered amp system; there for amplifiers and of course speakers, must be considered for your system. Either active or passive speakers can be used. Analog mixers are great because if the need to upgrade larger speakers or more powerful amplifiers approaches; it can be obtained through a few simple changes of hardware. When, if having a powered mixer and the need of new speakers is needed, the mixer and its amperage must be calculated. The best suggestion of the type of soundboard used for church sound is by far the analog type.



POWERED MIXERS

Powered mixers are great for on-the-go, little shows that are requiring simple set ups at an affordable price. Generally when purchasing a powered soundboard, an entire package is usually offered for both the mixer and the speakers. Passive speakers will need to be used for powered soundboards. It is best to know what type and power of speakers to purchase with your powered board. Mixing the wrong output amperage from the mixer, to the incorrect speaker impendence and amps; can result in blown speakers or a poor functionally built in amplifier.


DIGITAL MIXERS
Digital mixing consoles are starting to become more popular in the studio, and the live environments. Digital mixers aren’t easily accepted due to their complex learning curve. For engineers who are still learning to mix, the digital mixer can look overwhelming, and fairly complicated at first. Some churches have made the switch to digital mixing consoles, but they have also had to invest in training their personnel to operate the equipment properly.

Cost of Soundboards

The cost of these different mixers actually varies a lot. For the case of analog mixers, the mixers most likely used by the majority of churches, the price depends on the functions, amount of channels, amount of auxiliaries and many other variables. The price of an analog mixer with the adequate functions of mixing church sound will be around $2000-$8000 (without import charges)

It is best to look into your churches musical needs to see what should be in place. Also make sure your audio snake has enough channels to provide for your soundboard (and yeah, we'll talk about snakes)

Conclusion

It is best to know exactly what your need of sound is at your church. Most, if not all, churches have analog mixers. These are great for being the easiest to learn how to operate, and they are generally more accepted in church type settings.


3 WAYS TO LOWER STAGE NOISE.

In many churches, the sound coming from the stage is louder than the house mix…and this is a problem. You will never experience a quality mix if stage noise is out of control.
There are three main causes of excessive stage noise:
1. Uncontrolled acoustic drums
2. Guitar amps
3. Loud stage monitors
Good news is, there are simple ways to fix these problems so you can achieve balance between stage noise and your house mix.

Acoustic Drums
When the acoustical energy coming from the drums is too much, you need some type of shield and sound absorption around the drums. You don’t need complete isolation, as some would believe. A five-foot drum shield with sound absorption panels behind the drums will make a world of difference.
Keep in mind, a drum shield alone is not going to help much. Without sound absorption panels behind the drums, a drum shield will just cause the sound to bounce around before reaching the listener at about the same intensity.
You also need to communicate with the drummer if they are playing too loud. I know, this is a hard thing to get across to a drummer that loves to beat the heck out of the drums, but keep at it. Find ways to help them realize that the drums actually sound better when control is used.
Important side note: Drums should always be mic’d, even if you are in a small room. There is no other way to get a full sound out of the kick, toms and snare. Learn how to mic and mix drums here.
An alternate way to make drums quieter is to use different sticks. Learn more here.

Guitar Amps
Guitar amps should be fully isolated. There really isn’t a benefit to hearing direct sound from the amp in the audience. There are several ways to take care of this:
1. Put the amp in another room or closet aimed into sound absorption panels
2. Build an isolation cabinet
Keep in mind; this will not do you any good unless you are using in-ear monitors. Otherwise, you will be running the guitar through monitor wedges and recreating the noise.

Stage Monitor Wedges
I know some people are going to put up a fight. But it’s worth the fight.
And you know what? The people that fight you the hardest will likely end up liking the in-ear monitors a few months down the line.
You see, there is no other way to get control of the massive stage volume that comes as a result of your musicians needing to ‘hear themselves’.
Switching to in-ear monitors doesn’t have to break the bank. I have a post on how you can do it pretty inexpensively:
Switching to In-Ear Monitors on a Budget

SOUND CHECK GUIDE.


Step 1: Check Gain Levels
Develop a standard for setting gain and then check it at the beginning of every rehearsal especially on guitars and new musicians/vocalists. There’s a good chance amp and pedal
Settings are not exactly in the same place as last time.
For help with gain, see this post: How to Set the Gain on Your Mixer

Step 2: Set the Monitors
If you do not have the technology that allows band members to adjust their own monitors, the
Next step is to set monitor mixes. Before taking orders from each band member on what they
Want, have the band play through an entire song. While the band is playing, put on headphones
And listen to each monitor mix, making adjustments to give them a nice, even mix. Of course, if
It is a vocal monitor, have the vocals a bit louder than the instruments and vice versa.
Once this is done, ask if anyone needs changes and adjust accordingly. But, don’t let band
Members abuse this privilege or way too much time will be spent on monitor mixes.

Step 3: Set the Main Mix
At first, I like to start with the faders all the way down. Then, as the band is playing, use the
following sequence to get a solid mix.
1. Bring up the kick drum and bass guitar until you have a nice solid foundation with plenty
Of energy in the room.
2. Bring up the guitars and keyboards to the appropriate place for the song. At this point,
The sound should fill the room.
3. Bring up the snare drum until you feel its energy and punch. Then, mix in the toms and
Overhead microphones to complete the drum mix.
4. Mix in the background vocals so that they blend in with the instruments.
5. Bring up the lead vocal until it sits right at the top of the mix.
collaborateworship.com

Step 4: Set it and Leave It (just kidding)
So, you achieved a great mix – awesome! You can just set it and leave it, right? Wrong. Every
Song should have a different sound. One song may have a prominent electric guitar while the
Next may have a prominent keyboard part instead.
A good sound tech listens to each song several times through so they understand how it should
be mixed. Here are some things to listen for:

● What is the lead instrument? Electric guitar, acoustic guitar, keyboard or synth?
● Where do the other instruments fit in the mix? Are they audible or so blended you can’t
even pick them out?
● Where are the background vocals? Are they right under the lead vocal or mixed in with
The instruments?

Bonus: Improve Your EQ Skills
Understanding how to use EQ is one of the best ways to take your mix to the next level. Here is
a great place to get started:
The Most Important EQ Techniques for Church Sound (collaborateworship.com/eq)
collaborateworship.com

Sunday, July 12, 2020

Live Sound Mixing

Live sound mixing 
Live sound mixing is the blending of multiple sound sources by an audio engineer using a mixing console or software. Sounds that are mixed include those from instruments and voices which are picked up by microphones(for drum kit, lead vocals and acoustic instruments like piano or saxophone and pickups for instruments such as electric bass) and pre-recorded material, such as songs on CD or a digital audio player. Individual sources are typically equalised to adjust the bass and treble response and routed to effect processors to ultimately be amplified and reproduced via a loudspeaker system.[1] The live sound engineer listens and balances the various audio sources in a way that best suits the needs of the event.

Becoming a better audio engineer

20 Steps to Becoming a Better Audio Engineer

 

better-recording-engineer

Here are ten crucial things to keep in mind if you’re interested in improving your audio engineering skills.

  1. Learn about the gear you need.
  2. Know how to use microphones.
  3. Be aware of your surroundings.
  4. Avoid digital recording mistakes.
  5. Learn to understand the frequency spectrum.
  6. Learn to record vocals.
  7. Know how to get a great guitar sound.
  8. Create a massive acoustic guitar sound.
  9. Get a great drum sound.
  10. Learn how to find the ‘sweet spot’
  11. Know when to edit.
  12. Learn how to plan a mix.
  13. Learn to use compression.
  14. Learn how to use reverb.
  15. Know how to mix drums.
  16. Learn how to mix the kick drum and the bass together.
  17. Learn to process vocals with effects.
  18. Protect your ears. They are your most valuable asset.
  19. Always strive to improve your mixes.
  20. Learn to use the multiband compressor in mastering.
  21. Learn how to EQ like the pro’s.